Spritfy work notes
Practical walkthroughs from source preparation to pixel style, animation and storage. These articles have been reviewed against the available settings and current export behavior.
The 3D workbench: import, generate, paint and keep your work
Refine generated models and your own GLB files in one workbench, inspect rigging and motion, then continue in Pixelizer.
Read the workflowarrow_forwardPixel Perfect and color outlines: cleaning unwanted single pixels
Compare detail preservation and removal, outline drawing, color lines, darkness and alpha threshold as separate controls.
Read the workflowarrow_forwardYour first pixel artwork: ten steps from canvas to export
Use layers, palettes and the timeline to build readable shapes, review them at actual size and finish your first piece.
Read the workflowarrow_forwardBefore exporting a sprite sheet: size, order and anchors
A concrete example of cell sizes, 3D direction rows, scale, FPS, ground alignment and PNG, GIF and ZIP choices.
Read the workflowarrow_forwardRefining a 3D character into pixel sprites
Work through textures, file and automatic rigs, motion amounts, camera settings, PIA and outlines in a useful order.
Read the workflowarrow_forwardUse palettes and color outlines to simplify a photographic result
Go beyond lowering color count: organize shading, tune per-part outlines, compare dithering and stabilize colors across motion.
Read the workflowarrow_forwardFrom GIF or video to a usable sprite animation
Extract frames, remove duplicates and backgrounds, check loops and anchors, then choose the appropriate export.
Read the workflowarrow_forward