About Spritfy
Spritfy is a browser-based set of tools for pixel art and game graphics. It includes a pixel editor for direct drawing, Sprite for organizing video and GIF frames, Pixelizer for converting images and 3D into pixel styles, and a 3D workbench for models and textures.
Our aim is to reduce repeated file transfers and setup between stages. The tools connect source preparation, color and outline adjustments, motion review and sheet export.
From source material to finished frames
You might start with a video segment, paint the texture of an existing model, or draw a character on an empty canvas. Choose a tool for that stage and carry its output forward. A model edited in the 3D workbench keeps its prepared orientation when sent to Pixelizer, where processed frames can be exported as a sheet, GIF or individual PNGs.
Automatic processing alongside direct editing
PIA, boundary cleanup, color outlining and automatic rigging reduce repetitive work. They do not determine the artistic intent of every shape. Editor and model-editing tools let you inspect the intended display size and refine the details that matter.
Tools for the workflow
Pixel editor
Draw with layer visibility, locking and opacity, a frame timeline, onion skin, symmetry and palettes. Export PNG, sheets and GIFs.
Sprite tools
Extract video and GIF frames, split existing sheets, merge images, remove backgrounds, adjust order and loops, and align anchors before PNG or GIF export.
Image and 3D pixelization
Adjust pixel size, palette and outlines using presets and nodes. Render model directions and motion, then pack all final frames into a sprite sheet.
3D workbench
Generate from an image or open GLB/glTF. Adjust orientation and materials, paint surface or UV textures, configure rigs and motion, and save GLB or editable work.
Image conversion
Choose output formats including PNG, JPG, WebP, GIF, BMP and ICO. Check size, quality and transparency while converting multiple images.
Work storage and handoff
Keep Pixelizer and 3D work in this browser and save supported work to an account after signing in. Distinguish final exports from editable projects.
Browser processing and online features
Drawing, ordinary image/video conversion, 3D pixelization and texture editing mainly run in your browser. Image-to-3D generation sends the input to the server and generation service. Sign-in, account synchronization and saving artworks to My works also use the network. Editor’s AI console sends requests to the service you connect. Opening or saving a file never publishes it: local storage and account storage are distinct, and artworks saved to My works are visible only to you.
Getting started and access
Every feature except image-to-3D generation is free, including Pixelizer: importing images or 3D models and adding weapons or equipment use no credits. Credits are used only for image-to-3D generation: 80 credits for one image or 100 for 2–4 views. To generate 3D, use a Pro, Max or Ultra pass or your own Tripo API key (no SPRITFY credits are used; Tripo bills your own Tripo account). Pro grants 700, Max 2,000 and Ultra 7,500 credits every month, without rollover. Credits of a failed or cancelled generation are returned automatically. See plans for your balance and the actual checkout price.
Operator and contact
Operated by Spritfy Team
