About Spritfy
Spritfy is a browser-based set of tools for pixel art and game graphics. It includes a pixel editor for direct drawing, Sprite for organizing video and GIF frames, Pixelizer for converting images and 3D into pixel styles, and a 3D workbench for models and textures.
Our aim is to reduce repeated file transfers and setup between stages. The tools connect source preparation, color and outline adjustments, motion review and sheet export.
From source material to finished frames
You might start with a video segment, paint the texture of an existing model, or draw a character on an empty canvas. Choose a tool for that stage and carry its output forward. A model edited in the 3D workbench keeps its prepared orientation when sent to Pixelizer, where processed frames can be exported as a sheet, GIF or individual PNGs.
Automatic processing alongside direct editing
PIA, boundary cleanup, color outlining and automatic rigging reduce repetitive work. They do not determine the artistic intent of every shape. Editor and model-editing tools let you inspect the intended display size and refine the details that matter.
Tools for the workflow
Pixel editor
Draw with layer visibility, locking and opacity, a frame timeline, onion skin, symmetry and palettes. Export PNG, sheets and GIFs.
Sprite tools
Extract video and GIF frames, split existing sheets, merge images, remove backgrounds, adjust order and loops, and align anchors before PNG or GIF export.
Image and 3D pixelization
Adjust pixel size, palette and outlines using presets and nodes. Render model directions and motion, then pack all final frames into a sprite sheet.
3D workbench
Generate from an image or open GLB/glTF. Adjust orientation and materials, paint surface or UV textures, configure rigs and motion, and save GLB or editable work.
Image conversion
Choose output formats including PNG, JPG, WebP, GIF, BMP and ICO. Check size, quality and transparency while converting multiple images.
Work storage and handoff
Keep Pixelizer and 3D work in this browser and save supported work to an account after signing in. Distinguish final exports from editable projects.
Browser processing and online features
Drawing, ordinary image/video conversion, 3D pixelization and texture editing mainly run in your browser. Image-to-3D generation sends the input to the server and generation service. Sign-in, account synchronization, artwork saving and sharing also use the network. Editor’s AI console sends requests to the service you connect. Opening a file does not automatically publish it: local storage, account storage and sharing are distinct actions.
Getting started and access
All Basic features are free except pixelization and 3D tools. A one-time trial is available for select paid features. Choose Pro or Max to continue pixelization and 3D work. Every image or 3D model import in Pixelizer costs 20 credits; image-to-3D generation costs 80 for one image or 100 for 2–4 views. Pro grants 1,000 and Max 4,000 every month, without rollover. Restoring saved work, adjustments and exports cost no extra credits. See plans for your balance and actual checkout currency and prices.
Operator and contact
groupOperated by Spritfy Team
