The 3D workbench: import, generate, paint and keep your work
Refine generated models and your own GLB files in one workbench, inspect rigging and motion, then continue in Pixelizer.
Generate an image-based model or open your own
The 3D workbench supports both image-to-3D generation and existing GLB/glTF files. Use Open 3D if you already have a model. Select external .bin and textures together with a glTF.
Generation requires sign-in, uses the on-screen allowance and sends the source image to the server and generation service. Inspect the resulting model from all sides. Do not assume surfaces absent from the original picture were generated exactly as intended.
View the model and adjust its orientation
Use front, back and side views, auto-rotation, fit-to-view, wireframe and skeleton display for inspection. Distinguish a viewing camera change from Y-axis model rotation. The latter affects the saved GLB and the model handed to Pixelizer.
Paint the surface or UV texture
In Texture, choose Paint on model or Paint on UV. Set brush size, strength and color, and work in short strokes. While surface painting, Alt+drag rotates the view and the wheel zooms. Color picking, Smooth noise, Undo and Redo let you compare localized edits.
Texture replacement and PNG export are available. The existing UV layout stays in place, so an image made for a different layout may not align. Without an editable texture, check material tint, roughness and metalness. Geometry sculpting and new UV unwrapping are separate modeling tasks.
Review rigs and motion
Use the file skeleton or apply automatic rigging. For automatic rigs, inspect joint markers and play several motions. Adjust body-part amounts and the reference pose to reduce excessive movement and overlap. A file rig is a useful starting point when existing clothing weights matter.
Store work, not only a generation link
My 3D works retains models and edits. Distinguish browser autosave from account storage; sign in and use Save work, then check completion. Storage supports up to 64 MB per file. Keep an exported GLB for important results instead of relying only on a temporary model URL.
Continue in Pixelizer
Send to Pixelizer transfers the edited model with its prepared orientation. Check the result before adding any extra rotation. Configure camera and direction count, PIA and Pixel Perfect outlines, then export the complete frame sequence as a sheet.
Try the settings from this article on your own source.
3D workbench